Sport specific information for rugby. Match statuses in rugby Table Filter |
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separator | Point (.) |
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datepattern | dd M yy |
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globalFilter | true |
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id | 1584430756901_-1274492040 |
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worklog | 365|5|8|y w d h m|y w d h m |
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isOR | AND |
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order | 0 |
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| Id | Match status | Description | Additional information |
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0 | NOT_STARTED | Not started yet | - | 6 | FIRST_HALF | 1st period of the match | - | 31 | HALFTIME | Match pause | - | 7 | SECOND_HALF | 2nd period of the match | - | 100 | ENDED | The match has ended | - | 32 | AWAITING_OT | Waiting for overtime to start | - | 41 | FIRST_HALF_OT | 1st overtime period | - | 33 | OT_HALFTIME | Pause between 1st and 2nd overtime period | - | 42 | SECOND_HALF_OT | 2nd overtime period | - | 110 | AFTER_OT | Match finished after overtime | - | 443 | AWAITING_SD | The match is awaiting sudden death | - | 440 | SUDDEN_DEATH | Sudden death | - | 444 | AFTER_SD | The match has finished after sudden death | - | 34 | AWAITING_PENALTIES | Waiting for penalty shoot-out to start | - | 50 | PENALTY_SHOOTING | Penalty shoot-out | - | 120 | AFTER_PENALTIES | Match finished after penalty shoot-out | - | 80 | INTERRUPTED | The match has been interrupted | - | 60 | POSTPONED | The match has been postponed | - | 90 | ABANDONED | The match has been abandoned | This match status is only sent if the corresponding XML configuration is enabled. |
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Events in rugby Table Filter |
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sparkName | Sparkline |
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sort | ID ⇧ |
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separator | Point (.) |
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isFirstTimeEnter | true |
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datepattern | dd M yy |
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globalFilter | true |
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id | 1592284077300_-2112092675 |
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worklog | 365|5|8|y w d h m|y w d h m |
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isOR | AND |
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order | 0 |
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| ID | Event | Description | Coverage | extrainfo | player1 | player2 |
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40 | Yellow card | Used when the yellow card is confirmed | iScout (BC) XSA (DC) | Id of player that got the yellow card | - | - | 50 | Red card | Used when the red card is confirmed | iScout (BC) XSA (DC) | Id of player that got the red card | - | - | 60 | Substitution | Happens whenever there is a substitution for either team. Entries are assigned to teams. | iScout (BC) XSA (DC) | - | Outgoing player id | Incoming player id | 110 | Possession | Possession change to the given team. | iScout (BC) XSA (DC) | - | - | - | 150 | Free kick | Used when a free kick is awarded to a team. Entries are assigned to teams. | iScout (BC) XSA (DC) | - | - | - | 161 | Penalty awarded | Used when the penalty shot is confirmed. | iScout (BC) XSA (DC) | - | - | - | 164
| Weather conditions | Condition of the weather for the match. This event can be changed during the match if needed. | iScout (BC) XSA (DC) | Possible values: - 0 = Unknown
- 1 = Good
- 2 = Medium
- 3 = Bad
- 4 = Indoor
- 5 = Extreme
| - | - | 165 | Attendance | The attendance event details the official attendance of the match. | iScout (BC) XSA (DC) | Attendance | - | - | 1002 | Penalty shoot-out event | Entries are assigned to teams. | iScout (BC) XSA (DC) | Possible values: - -1 = Penalty not taken
- 1 = Penalty scored
- 0 = Penalty missed
| Player which kicked | - | 1010 | Bet start | Betstart indicates that betting markets can be activated. Betstart is not only a pre match event but is also used during the match. | iScout (BC) XSA (DC) | - | - | - | 1011 | Bet stop | Betstop indicates that all betting markets are closed due to strong possibility of a goal, penalty, red card, or there is any unclear situation on the field. Betstop is also used whenever there is the need to establish direct communication between the scout and the match Supervisor, or in case of call disconnection. | Scout (BC) XSA (DC) | - | - | - | 1012 | Kickoff team | Which team will have the kick off in the match. | iScout (BC) XSA (DC) | - | - | - | 1013 | Match status | Sent when the status of the match changes. | iScout (BC) XSA (DC) | See the above table for match statuses for rugby | - | - | 1014 | Pitch conditions | Condition of the pitch for the match. This event can be changed during the match if needed. | iScout (BC) XSA (DC) | Possible values: - 0 = Unknown
- 1 = Good
- 2 = Medium
- 3 = Bad
| - | - | 1015 | Free comment | Used for any kind of additional information during the match. Example: "Match interrupted due to flood light break down", etc. | iScout (BC) XSA (DC) | - | - | - | 1036 | Time start / stop | Triggered when the clock is started or stopped. | Scout iScout (BC) XSA (DC) | Possible values: - 1 = Time started
- 0 = Time stopped
| - | - | 1039 | Manual time adjustment | Manual adjustment of an event | iScout (BC) XSA (DC) | Number of seconds adjusted. Either a positive or a negative integer | - | - | 1044 | Deleted event alert | Manual removal of an event. | iScout (BC) XSA (DC) | Id of event that was deleted | - | - | 1090 | Scrum | A Scrum happens | iScout (BC) XSA (DC) | - | - | - | 1091 | Early betstatus | Liveodds early betstatus | iScout (BC) XSA (DC) | Possible values: - 1 = Early betstart
- 0 = Early betstart ended
| - | - | 1092 | Scrum outcome | Information about which team won the scrum. | iScout (BC) XSA (DC) | - | - | - | 1096 | Missed rugby point | Missed attempt to score. | iScout (BC) XSA (DC) | Possible values: - 0 = Unknown
- 1 = Try
- 2 = Penalty try
- 3 = Conversion
- 4 = Penalty
- 5 = Drop goal
- 6 = Drop goal from mark
| Player id of kicker | - | 1097 | Line out | Sent when a line out is awarded This event can only occur in Rugby union. | iScout (BC) XSA (DC) | - | - | - | 1102 | Coverage status | Sent when the coverage status for the match changes. | iScout (BC) XSA (DC) | Possible values: - 0 = Covered
- 1 = Coverage abandoned
- 2 = Match will not be covered
| - | - | 1112 | Match stop / suspension | Sent when the match needs to be stopped. | XSA (DC) | Possible values: - 0 = Not specified
- 1 = Weather conditions
- 2 = Darkness
- 3 = Injury
- 4 = Floodlight failure
- 5 = Person entering the field
- 6 = Crowd control issue
- 7 = Water break
- 8 = Disciplinary issue
- 9 = Gone to TMO
- 10 = Replacing ball
- 11 = Facility delay
- 12 = Tactical time-out
- 13 = Drinks
| - | - | 1113 | Match stop / suspension over | Sent when the match is resumed after being stopped. | XSA (DC) | - | - | - | 1143 | Ball recycled | Ball recycled
| iScout (BC) XSA (DC) | - | - | - | 1144 | Ball kicked | Ball kicked | iScout (BC) XSA (DC) | - | - | - | 1145 | New phase | New phase | iScout (BC) XSA (DC) | - | - | - | 1146 | Scrum reset | Scrum reset | iScout (BC) XSA (DC) | - | - | - | 1147 | Line out won | Information about which team won the line out. This event can only occur in Rugby union. | iScout (BC) XSA (DC) | - | - | - | 1148 | Tap and go | Signals a quick free kick taken by touching the ball with the boot and running forward (Tap and go) | iScout (BC) XSA (DC) | - | - | - | 1149 | Reset phase count | Rugby "attack" is played up to 6 tackles; if 6th tackle failed and team doesn't win a point side is changing and counter is reset; there's also one exception, so called zero tackle, when counter is reset with no possession change; then team starts from 0 again up to 6 | iScout (BC) XSA (DC) | - | - | - | 1150 | Kick to touch | A kick that reaches the touch safely
| iScout (BC) XSA (DC) | - | - | - | 1151 | Twentytwo drop out | Twentytwo drop out happens This event can only occur in Rugby union.
| iScout (BC) XSA (DC) | - | - | - | 1152 | Temperature | Information about the temperature at the venue. | iScout (BC) XSA (DC) | Temperature in degrees Celsius | - | - | 1153 | Wind | Information about the wind conditions at the venue. | iScout (BC) XSA (DC) | Possible values: - 0 = Unknown
- 1 = Calm
- 2 = Light breeze
- 3 = Moderate breeze
- 4 = Strong breeze
- 5 = Gale
| - | - | 1154 | Try | A Try event occurs | iScout (BC) XSA (DC) | Number of points scored | - | - | 1155 | Penalty try | A Penalty try occurs | iScout (BC) XSA (DC) | Number of points scored | Player id of kicker | - | 1156 | Conversion | Conversion of points scored | iScout (BC) XSA (DC) | Number of points scored | Player id of kicker | - | 1157 | Penalty points | Number of Penalty points
| iScout (BC) XSA (DC) | Number of points scored | Player id of kicker | - | 1158 | Drop goal | Drop goal
| iScout (BC) XSA (DC) | Number of points scored | Player id of kicker | - | 1162 | Turnover | A Turnover in Rugby
| iScout (BC) XSA (DC) | - | - | - | 1163 | Wind advantage | Information about which team has wind advantage. | XSA (DC) | - | - | - | 1164 | Going for kick at goal | Going for kick at goal | iScout (BC) XSA (DC) | - | - | - | 1165 | Television match official assists | Decision goes to TMO.
| iScout (BC) XSA (DC) | - | - | - | 1166 | Drop goal attempt | Drop goal attempt
| iScout (BC) XSA (DC) | - | - | - | 1167 | Denied try | Denied try
| iScout (BC) XSA (DC) | - | - | - | 1168 | Denied drop goal | Denied drop goal
| iScout (BC) | - | Player id of kicker | - | 1195 | Possible try | Possible try | iScout (BC) XSA (DC) | - | - | - | 1196 | Penalty advantage | Penalty advantage | iScout (BC) XSA (DC) | - | - | - | 1200 | Drop out | Drop out This event can only occur in Rugby league. | iScout (BC) XSA (DC) | - | - | - | 1201 | 20m restart | 20m restart This event can only occur in Rugby league.
| iScout (BC) XSA (DC) | - | - | - | 1202 | 40/20 | 40/20 This event can only occur in Rugby league.
| iScout (BC) XSA (DC) | - | - | - | 1204 | Maul | A maul occurs when three or more players, including the ball carrier and at least one other player from either side, are in contact together. This event can only occur in Rugby union.
| XSA (DC) | Values: | - | - | 1205 | Conversion position | Position where conversion will be kicked from | XSA (DC) | - | - | - | 1206 | Linebreak | Action by which the player with the ball gets through the opponent's defensive line without being tackled. | XSA (DC) | - | - | - | 1207 | Penalty reversed | Decision on a penalty is reversed | XSA (DC) | - | - | - | 1833 | Possible drop goal | Possible drop goal. A drop goal attempt usually ensues | XSA (DC) | - | - | - | 1837 | Penalty comp goal | Penalty Comp Goal | iScout (BC) XSA (DC) | - | Id of the scorer | - |
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Sport specific XML elements and attributesThis section explains what elements / attributes one can expect for rugby matches in addition to the standard elements and attributes, and what the meaning of those elements and attributes is. Attributes in the <match> element Code Block |
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language | xml |
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title | XML example |
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| <match betstatus="BETSTOP" connectionstatus="0" device="4" extrainfo="0" feedtype="full" matchid="10115219" matchtime="07:00 +1615:28"
start="1464771120000" t1id="5794272" t1name="BATH RUGBY" t2id="5815403" t2name="SALE SHARKS" timerunning="1">
...
</match> |
XML elements and attributes definition Element | Attributes |
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| Attribute | Description | Possible values | Match | timerunning | Whether the time is running | Integer. - 1 = Time is running
- 0 = Time is not running
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Elements in the <match> element Code Block |
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language | xml |
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title | XML example |
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| <match betstatus="BETSTOP" connectionstatus="0" device="4" extrainfo="0" feedtype="full" matchid="10115219" matchtime="07:00 +1615:28"
start="1464771120000" t1id="5794272" t1name="BATH RUGBY" t2id="5815403" t2name="SALE SHARKS" timerunning="1">
<status id="6" name="FIRST_HALF" start="1464770875358"/>
<score t1="7" t2="14" type="current"/>
<score t1="7" t2="7" type="period1"/>
<score t1="0" t2="7" type="period2"/>
<possession team="home"/>
<red t1="0" t2="0"/>
<yellow t1="0" t2="0"/>
<weatherconditions id="0" name="UNKNOWN"/>
<pitchconditions id="0" name="UNKNOWN"/>
<matchformat>
<format type="numberofperiods" value="2"/>
<format type="periodlength" value="7"/>
<format type="tryvalue" value="5"/>
<format type="conversionvalue" value="2"/>
<format type="penaltyvalue" value="3"/>
<format type="dropgoalvalue" value="3"/>
<format type="penaltytryvalue" value="5"/>
<format type="numberovertimeperiods" value="2"/>
<format type="lengthovertimeperiods" value="10"/>
<format type="lengthsuddendeath" value="10"/>
<format type="penaltyshootout" value="1"/>
</matchformat>
<tournament id="17101" name="Premiership Rugby 7s"/>
<category id="1118" name="Rugby Union Sevens"/>
<sport id="12" name="Rugby"/>
<events/>
</match> |
XML elements and attributes definition Element | Attributes |
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| Attributes | Description | Possible values | score | Multiple occurrences possible, each occurrence describes the amount of points for the specified period in the match. This element always gets included in full feed, and in the delta feed for the following events: Rugby full score (1093), Try (1154), Penalty try (1155), Conversion (1156), Penalty points (1157), Drop goal (1158), Drop goal from mark (1159), Penalty comp goal (1837) | t1 | Amount of points home team. | Integer | t2 | Amount of points away team. | Integer | type | For what period in the match the points were scored. | String. Possible values: - current
- period1
- period2
- overtime1
- overtime2
- overtime3
- ...
- penalties
| red | This element always gets included in full feed, and in the delta feed for the following events: Red card (50) | t1 | Amount of red cards home team. | Integer | t2 | Amount of red cards away team. | Integer | yellow | This element always gets included in full feed, and in the delta feed for the following events: Yellow card (40) | t1 | Amount of yellow cards home team. | Integer | t2 | Amount of yellow cards away team. | Integer | possession | This element always gets included in full feed (DC matches only), and in the delta feed (DC matches only) for the following events: Possession (110) | team | Which team has possession. | String. Possible values: | weatherconditions | This element always gets included in full feed, and in the delta feed for the following events: Weather conditions (164) | id | Identifier of the weather conditions. | Integer | name | Textual representation of the weather conditions. | String. Possible combinations of idname are: - 0 = Unknown
- 1 = Good
- 2 = Medium
- 3 = Bad
- 4 = Indoor
| pitchconditions | This element always gets included in full feed, and in the delta feed for the following events: Pitch conditions (1014) | id | Identifier for the pitch conditions. | Integer | name | Textual representation of the pitch conditions. | String. Possible combinations of idname are: - 0 = Unknown
- 1 = Good
- 2 = Medium
- 3 = Bad
| matchformat | This element always gets included in full feed, and in the delta feed for the following events: Rugby format period length (1874), Rugby format try (1875), Rugby format conversion (1876), Rugby format penalty (1877), Rugby format drop goal (1878), Rugby format penalty try (1879), Rugby format overtime length (1880), Rugby format sudden death (1881), Rugby format penalty shootout (1882) This element consists of subelements which will be explained more into detail below. |
Elements and attributes in the <matchformat> element If extra attributes are needed to specify the match format, those will be added in the <matchformat>-element, which holds <format>-elements for each match format option. The actual formats are described in the type and value attributes. Code Block |
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<match betstatus="BETSTOP" connectionstatus="0" device="4" extrainfo="0" feedtype="full" matchid="10115219" matchtime="07:00 +1615:28"
start="1464771120000" t1id="5794272" t1name="BATH RUGBY" t2id="5815403" t2name="SALE SHARKS" timerunning="1">
<status id="6" name="FIRST_HALF" start="1464770875358"/>
<format type="numberofperiods" value="2"/>
<format type="periodlength" value="7"/>
<format type="tryvalue" value="5"/>
<format type="conversionvalue" value="2"/>
<format type="penaltyvalue" value="3"/>
<format type="dropgoalvalue" value="3"/>
<format type="penaltytryvalue" value="5"/>
<format type="numberovertimeperiods" value="2"/>
<format type="lengthovertimeperiods" value="10"/>
<format type="lengthsuddendeath" value="10"/>
<format type="penaltyshootout" value="1"/>
</matchformat>
...
</match> |
Possible values type and value attributes for rugby Type | Value |
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numberofperiods | Integer. Number for periods. | periodlength | Integer. Length in minutes of regular periods. | tryvalue | Integer. Number of points scored by a successful try. | conversionvalue | Integer. Number of points scored by a successful conversion | penaltyvalue | Integer. Number of points scored by a penalty. | dropgoalvalue | Integer. Number of points scored by a successful drop goal. | penaltytryvalue | Integer. Number of points scored by a successful penalty try. | numberovertimeperiods | Integer. Number of overtime periods. | lengthovertimeperiods | Integer. Length in minutes of overtime periods. | lengthsuddendeath | Integer. Length of sudden death period(s). | penaltyshootout | Integer. Possible values: 1 = Match format allows a penalty kicking competition to settle score. 0 = Match format does not allow a penalty kicking competition to settle score. |
Attributes in the <event> element Code Block |
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language | xml |
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title | XML example |
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| <match matchid="10118809" ... >
<events>
<event extrainfo="14693821" id="14693842" info="Event deleted : Score missed rugby" matchscore="50:39" mtime="80:00" periodnumber=
"4" remainingtimeperiod="00:00" side="away" stime="1465896960776" type="1044"/>
</events>
</match> |
XML attributes definition Element | Attributes |
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| Attribute | Description | Possible values | event | extrainfo | Attribute containing additional information about the event. | Long | posx | Horizontal position on pitch, posx being a number from 0 to 100. The reference point 0 is at home teams goal. | Number | posy | Vertical position on pitch , posy being a number from 0 to 100. The reference point 0 is on top of pitch when home teams goal is on the left hand side. | Number | player1 | Sportradar player id for player 1 connected to this event. | Integer | player2 | Sportradar player id for player 2 connected to this event. | Integer | matchscore | Score for current match. | String. Format: "[home]:[away]" Example: "1:0" | remainingtimeperiod | Remaning time of the period. | String. Format: "MM:SS" | periodnumber | Number of current period in match. | Integer | mtime | The matchtime when the event happened. Note that injury time is added in case the event happened during injury time. | String. Format: MM:SS +M:SS Example: 70:12 (no injury time) 80:00 +1:32 (injury time) |
Coordinates system: For rugby we offer positions on the pitch for events (posx / posy) in a slightly different way than for deep coverage soccer and tennis. The field has dimensions of 110 x 70 meters. Unlike for other sports, positions on the field are expressed in meters rather than in percentages. Position (0,0) is located in the top-left corner of the field, therefore point (110,70) is located at the opposite bottom-right corner. In this case the central point of the field is (55,35). In addition, it is possible to receive positions from outside the pitch. If received position has value X less than 0, the current position is on the left side of left "dead ball line" (the outermost field line). If X is greater than 110, the current position is on the right side of right "dead ball line". If coordinate Y is less than 0, the current position is out of bounds above the pitch. If it’s greater than 70, the current position is out of bounds below the pitch Rugby reflects both Rugby League and Rugby Union, they are provided under the same sport id, but different category-ID. XML configurationsThis section explains what XML configurations one can expect for this sport in addition to the standard XML configurations, and what the meaning of these configurations is. (ID: 65) Send periodx score types for rugbyThe attribute type in the <score> element (subelement from <match> element) has a set list of possible values. If this setting is enabled, the attribute type can have one of the following values, in addition to the regular values for rugby matches:
Code Block |
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language | xml |
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title | XML example |
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| <match matchid="7440630" ... >
<score t1="14" t2="20" type="period1"/>
<!-- Remaining message truncated -->
</match> |
Enabling this setting will add the element <matchformat> as subelement to the <match> element for rugby matches when available. Code Block |
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language | xml |
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title | XML example |
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| <match betstatus="BETSTOP" feedtype="full" matchid="1038619" ...>
...
<matchformat>
<format type="numberofperiods" value="2"/>
<format type="periodlength" value="40"/>
<format type="tryvalue" value="5"/>
<format type="conversionvalue" value="2"/>
<format type="penaltyvalue" value="3"/>
<format type="dropgoalvalue" value="3"/>
<format type="penaltytryvalue" value="5"/>
<format type="numberovertimeperiods" value="0"/>
<format type="lengthovertimeperiods" value="0"/>
<format type="lengthsuddendeath" value="0"/>
<format type="penaltyshootout" value="1"/>
</matchformat>
</match> |
(ID: 104) Send lineups for rugby matches where this is availableIf this setting is enabled, the element <lineups> gets enabled for matches which have this configured. Lineups are sent when subscribing to a match, and when the lineup changes. Code Block |
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language | xml |
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title | XML example |
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| <lineups matchid="6856980">
<player id="560834" name="Jiang, Jiajun" shirtnumber="5" substitute="false" team="1"/>
<player id="802814" name="Yang, Jiawei" shirtnumber="7" substitute="false" team="1"/>
<!-- Remaining message truncated -->
</lineups> |
(ID: 135) Include early betstatus for RugbyRight before one of the teams scores a goal, the match status will be set to betstop. Normally, the match will be on betstop until the match continues, which is after the next kick off. As bookmakers have different requirements in terms of reoffering markets after goals, Betradar allows you to enable early betstart. If you have this setting enabled, information related to early betstart will be sent in addition to the normal betstart information. The behaviour of early betstart is quite similar to the normal betstart, but instead of waiting until the next kick off, early betstart already starts right after the goal was confirmed. If the match is in either betstart or early betstart, the match can be treated as betstart. It is up to the bookmaker to decide whether to receive the new prices right after the score change or after the match continues.
(ID: 126) Include player positions in lineup in RugbyIf this setting is enabled, the attribute position gets added to the <player> element, for matches which this is set up. A full list with possible values for this attribute can be found in the XSD. Code Block |
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language | xml |
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title | XML example |
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| <lineups matchid="1062714">
<player id="521" name="Almunia, Manuel" shirtnumber="1" substitute="false" team="1" position="G"/>
<player id="518" name="Fabregas, Cesc" shirtnumber="4" substitute="false" team="1" position="D"/>
<player id="15479" name="Fabianski, Lukasz" shirtnumber="12" substitute="false" team="1" position="M"/>
<!-- Remaining message truncated -->
</lineups> |
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