ID | Event | Description | Coverage | extrainfo | player1 | player2 |
---|
30 | Goal | Sent when the goal is confirmed. | Hardphone (BC) | Values: - 0 = Unknown
- -100 = Shot
- -200 = Free kick
- -300 = After corner
- 1 = Penalty
- 2 = Own goal
- 3 = Header
- 4 = Fast break
- 5 = Breakthrough
- 6 = Direct free throw
- 7 = Even strength
- 8 = Power play
- 9 = Short handed
- 10 = Pivot
- 11 = Empty net
| - | - |
40 | Yellow card | Used when the yellow card is confirmed.
| Hardphone (BC) | - | ID of the player who got red card | - |
43 | Suspension | Triggered whenever a player is sent off due to a foul. | Hardphone (BC) | Number of minutes the player is suspended for | - | - |
45 | Yellow/Red card | Used when it is confirmed the player has been sent off due to two yellow cards. | Hardphone (BC) | - | ID of the player who got red card | - |
50 | Red card | Used when the red card is confirmed. | Hardphone (BC) | - | ID of the player who got red card | - |
110 | Possession | Possession change to the given team. | Hardphone (BC) | - | - | - |
154 | Corner | Used when the corner is confirmed | Hardphone (BC) | -1 = Information not available | ID of the player who took the corner | - |
161 | Penalty awarded | Used when the penalty shot is confirmed. | Hardphone (BC) | - | ID of the player who was awarded the throw | ID of the player who cause the throw |
666 | Penalty missed | Used when the penalty shot is missed. | Hardphone (BC) | - | ID of the player who missed | - |
1010 | Betstart | Betstart indicates that betting markets can be activated. Betstart is not only a pre match event but is also used during the match. | Hardphone (BC) | - | - | - |
1011 | Betstop | Betstop indicates that all betting markets are closed due to strong possibility of a goal, penalty, red card, or there is any unclear situation on the field. Betstop is also used whenever there is the need to establish direct communication between the scout and the match Supervisor, or in case of call disconnection. | Hardphone (BC) | - | - | - |
1012 | Kickoff team | Which team will have the kick off in the match. | Hardphone (BC) | - | - | - |
1013 | Match status | Sent when the status of the match changes. | QCI, Hardphone (BC) | See the above table for match statuses for futsal. | - | - |
1015 | Free comment | Used for any kind of additional information during the match. Example: "Match interrupted due to flood light break down", etc.. | Hardphone (BC) | - | - | - |
1016 | Possible corner | Happens at the exact moment there is a corner. Entries are assigned to teams | Hardphone (BC) | - | - | - |
1017 | Canceled corner | Used when possible corner is not confirmed | Hardphone (BC) | - | - | - |
1018 | Possible goal | Possible goal. | Hardphone (BC) | - | - | - |
1019 | Canceled goal | Canceled goal. | Hardphone (BC) | Values: - 0 = unknown
- 1 = off side
- 2 = foul
- 3 = incorrect entry
- 4 = out of bounds
- 5 = play stopped
| - | - |
1024 | Match is about to start | This event is sent when both captains, together with the referee, are selecting which team will start the match. | Hardphone (BC) | - | - | - |
1035 | Timeout | A team calls a timeout. Entries can be assigned to teams, but neutral timeouts are possible too. | Hardphone (BC) | - | - | - |
1036 | Time start / stop | Triggered when the clock is started or stopped. | Hardphone (BC) | Possible values: - 1 = Time started
- 0 = Time stopped
| - | - |
1039 | Manual time adjustment | Manual adjustment of time | Hardphone (BC) | Number of seconds adjusted. Either a positive or a negative integer. | - | - |
1040 | Possible red card | Used when there is a strong possibility of a red card. Entries are assigned to teams. Note that the possible red card could also be a possible yellow/red card | Hardphone (BC) | - | - | - |
1041 | Canceled red card | Used when possible red card is not being con- firmed. Note that the cancelled red card could also be a cancelled yellow/red card. | Hardphone (BC) | - | - | - |
1042 | Possible penalty | Used when there is a strong possibility of a penalty shot. | Hardphone (BC) | - | - | - |
1043 | Canceled penalty | Used when a possible penalty is not confirmed. | Hardphone (BC) | - | - | - |
1044 | Deleted event alert | Manual removal of an event. | Hardphone (BC) | Id of event that was deleted. | - | - |
1047 | Timeout over | The timeout is over | Hardphone (BC) | - | - | - |
1049 | Suspension over | Triggered when suspended player returns on ice. | Hardphone (BC) | - | - | - |
1050 | Possible empty net situation | Triggered when one of the teams pulls out the goal keeper | Hardphone (BC) | - | - | - |
1051 | Empty net situation | Triggered when an empty net situation is confirmed. | Hardphone (BC) | - | - | - |
1052 | Empty net situation over | Triggered when the empty net situation is resolved and goal keeper is back.
| Hardphone (BC) | - | - | - |
1053 | Empty net situation canceled | Triggered when an empty net situation is not confirmed. | Hardphone (BC) | - | - | - |
1059 | Direct foul | Sent when a direct foul happens. Leads to a direct free kick for the opposing team. | Hardphone (BC) | - | - | - |
1060 | Direct free kick | The amount of direct free kicks for home and/or away team | Hardphone (BC) | Possible values: - -1 = Not taken
- 0 = Miss
- 1 = Score
| - | - |
1064 | Play resumes after goal | Used when the play resumes after a goal, by a kick off. | Hardphone (BC) | - | - | - |
1102 | Coverage status | Sent when the coverage status for the match changes. | Hardphone (BC) | Possible values: - 0 = Covered
- 1 = Coverage abandoned
- 2 = Match will not be covered
| - | - |
1104 | Penalty shootout starting team | Information about which team is going to begin with the shootout. | Hardphone (BC) | - | - | - |