ID | Event | Description | Coverage | extrainfo | extrainfoicehockey | player1 | player2 |
---|
30 | Goal | Sent when the goal is confirmed. | Hardphone (BC) iScout (BC + DC) XSA (DC) | Possible values: - 0 = Unknown
- -1 = Not specified
- 1 = Penalty
- 7 = Even strength
- 8 = Power play
- 9 = Short handed
- 11 = Empty net
Please note that device iScout can only send extrainfo 7,8,9 and 11. Extrainfoicehockey is also not available from this device. Goal types are also not available for hardphone coverage - we only send extrainfo 0 "unknown" with every goal. | Second goal type, if available. Possible values: - 0 = Unknown
- -1 = Not specified
- 1 = Penalty
- 7 = Even strength
- 8 = Power play
- 9 = Short handed
- 11 = Empty net
| Player who scored the goal | Id of the assisting player, if available. |
43 | Suspension | Temporary player suspension (called "penalty" in ice hockey) .Triggered whenever a player is sent off due to a foul. | Hardphone (BC) iScout (BC + DC) XSA (DC) | Number of minutes the player is suspended for. | Penalty type. Possible values: - -1 = Unknown
- 1 = Minor
- 2 = Major
- 3 = Misconduct
| Id of the penalized player. Only added if available. |
|
110 | Possession | Puck possession. Puck possession indicates which team is currently in possession of the puck. | Hardphone (BC) iScout (BC + DC) XSA (DC) | - | - | - | - |
155 | Shot on target | Happens whenever there is shot on a goal. Entries are assigned to teams. | XSA (DC) | - | - | Id of shooting player | - |
156 | Shot off target | Happens whenever there is a shot off a goal. Entries are assigned to teams. | XSA (DC) | - | - | Id of shooting player | - |
157 | Goalkeeper save | Goalkeeper has made a save | XSA (DC) | - | - | Id of goalkeeper | - |
161 | Penalty shot awarded | Penalty shot has been awarded | Hardphone (BC) iScout (BC + DC) XSA (DC) | - | - | Id of the player taking the penalty shot. | Id of the offender. |
172 | Shot blocked | Shot towards goal gets blocked (not by the goalkeeper) | XSA (DC) | - | - | Id of shooting player | Id of blocking player |
666 | Penalty shot missed | Penalty shot has been missed | Hardphone (BC) iScout (BC + DC) XSA (DC) | - | - | Id of the player taking the penalty shot. | - |
1002 | Penalty Shoot-out Event | Penalty to be taken. Updated with result of penalty after it is taken. | iScout (BC + DC) XSA (DC) | Result of penalty. Possible values: - -1 = Not taken yet
- 0 = Miss
- 1 = Goal
| - | Id of player taking shooting the penalty. | - |
1010 | Betstart | Betstart indicates that betting markets can be activated. Betstart is not only a pre match event but is also used during the match. | Hardphone (BC) iScout (BC + DC) XSA (DC) | - | - | - | - |
1011 | Betstop | Betstop indicates that all betting markets are closed due to strong possibility of a goal, penalty, red card, or there is any unclear situation on the field. Betstop is also used whenever there is the need to establish direct communication between the scout and the match Supervisor, or in case of call disconnection. | Hardphone (BC) iScout (BC + DC) XSA (DC) | - | - | - | - |
1013 | Matchstatus | Sent when the status of the match changes. | Hardphone (BC) iScout (BC + DC) XSA (DC) | See the above table for all available match statuses in ice hockey. | - | - | - |
1015 | Free text | Free text message. Free comment is used for any kind of additional information during the match. Example: "Match interrupted due to flood light break down", etc.. | Hardphone (BC) iScout (BC + DC) XSA (DC) | - | - | - | - |
1018 | Possible goal | Possible goal. Is sent either at the moment when the goal is scored, or before when probability for goal is high. | Hardphone (BC) iScout (BC + DC) XSA (DC) | - | - | - | - |
1019 | Canceled goal | Possible goal is not confirmed. | Hardphone (BC) iScout (BC + DC) XSA (DC) | Possible values: - 0 = Unknown
- -1 = Not specified
- 2 = Foul
- 3 = Incorrect entry
- 5 = Play stopped
| - | - | - |
1024 | Match about to start | This event is sent when both captains, together with the referee, are selecting which team will start the game. | Hardphone (BC) iScout (BC + DC) XSA (DC) | - | - | - | - |
1035 | Timeout | A team calls a timeout. Entries can be assigned to teams, but neutral timeouts are possible too. | iScout (BC + DC) XSA (DC) | - | - | - | - |
1036 | Time start/stop | Time is stopped or started | Hardphone (BC) iScout (BC + DC) XSA (DC) | Possible value: - 1 = Time started
- 0 = Time stopped
| - | - | - |
1039 | Manual time adjustment | Add or remove seconds from period time, used if current time is incorrect | Hardphone (BC) iScout (BC + DC) XSA (DC) | Number of seconds adjusted. Either a positive or a negative integer. | - | - | - |
1042 | Possible penalty shot | Possible penalty shot. Used when there is a strong possibility of a penalty shot. | Hardphone (BC) iScout (BC + DC) XSA (DC) | - | - | - | - |
1043 | Canceled penalty shot | Possible penalty shot was not confirmed. Can potentially come after "Possible penalty" (1042). | iScout (BC + DC) | - | - | - | - |
1044 | Delete alert | Event has been deleted. Manual removal of an event. | Hardphone (BC) iScout (BC + DC) XSA (DC) | Id of event that was deleted. | - | - | - |
1047 | Timeout over | Timeout over | iScout (BC + DC) XSA (DC) | - | - | - | - |
1049 | Suspension over | Temporary player suspension (called "penalty" in ice hockey) over. Sent when suspended player returns on ice. | Hardphone (BC) iScout (BC + DC) XSA (DC) | - | - | Id of the penalized player. Only added if available. | - |
1050 | Possible empty net situation | Sent one team chooses to play without a goal keeper and instead have 1 extra player attacking. | Hardphone (BC) iScout (BC + DC) XSA (DC) | - | - | - | - |
1051 | Empty net situation | Empty net situation confirmed. Used whenever a possible empty net situations is being confirmed. | Hardphone (BC) iScout (BC + DC) XSA (DC) | - | - | - | - |
1052 | Empty net situation over | Empty net situation resolved. Used whenever an empty net situation has been resolved and goal keeper is back on ice. | Hardphone (BC) iScout (BC + DC) XSA (DC) | - | - | - | - |
1053 | Empty net situation canceled | Possible empty net turns out to not be an empty net. Used whenever a possible empty net is not being confirmed. | Hardphone (BC) iScout (BC + DC) XSA (DC) | - | - | - | - |
1064 | Play resumes after goal | Play resumes after goal. This is used to confirm that game has resumed after the scored goal. | Hardphone (BC) iScout (BC + DC) XSA (DC) | - | - | - | - |
1091 | Early betstatus | Similar to normal betstart and betstop, but instead of waiting until the next kick off, the early betstarts already starts right after the goal was confirmed. This event needs to be enabled before it gets sent out. | Hardphone (BC) iScout (BC + DC) XSA (DC) | Possible values: - 1 = Early betstart
- 0 = Early betstart ended
| - | - | - |
1102 | Coverage status | Scout match coverage status. Coverage abandoned status means that coverage is stopped after it had already been started. Match will not be covered status means that match was supposed to be covered but coverage has been cancelled before. | Hardphone (BC) iScout (BC + DC) XSA (DC) | Possible values: 0 = Covered 1 = Coverage abandoned 2 = Match will not be covered | - | - | - |
1104 | Penalty shootout starting team | Set which team that starts the penalty shootout | Hardphone (BC) iScout (BC + DC) | - | - | - | - |
1112 | Stop match | Sent when the match is stopped. | XSA (DC) | Reason. Possible values: - 0 = Undefined reason
- 1 = Weather conditions
- 3 = Injury
- 11 = Facility delay
| - | - | - |
1113 | Stop match ended | Match resumes after being stopped. | XSA (DC) | - | - | - | - |
1126 | Attack | Used when puck is in opponent's third of the rink | XSA (DC) | - | - | - | - |
1416 | Possible suspension | Triggered when the possibility of a suspension ("Possible Penalty" in Ice Hockey) is high. | Hardphone (BC) iScout (BC + DC) XSA (DC) | - | - | - | - |
1418 | Canceled penalty | Happens after possible suspension event if the suspension is not confirmed | Hardphone (BC) iScout (BC + DC) XSA (DC) | - | - | - | - |
1437 | TV timeout | TV timeout | iScout (BC + DC) XSA (DC) | - | - | - | - |
1438 | TV timeout over | TV timeout over | iScout (BC + DC) XSA (DC) | - | - | - | - |
1458 | Video review | Video review | XSA (DC) | - | Current score (under review). Value: <home score>:<away score> | - | - |
1459 | Video review over | Video review over | XSA (DC) | Outcome. Possible values: - 0 = Call stands
- 1 = Call overturned
| Current score (under review). Value: <home score>:<away score> | - | - |
1521 | Delayed penalty | Delayed penalty | iScout (BC + DC) | - | - | - | - |
1768 | Hit | Player hits/body checks an opposing player. Hit is action event when a player from one team hits/body checks a player from the opposing team. The player initiating the contact is the player who gets credit for the hit. | XSA (DC) | - | - | Id of hitting player | Id of hit player |
1769 | Ice conditions | Conditions of the ice being played on | XSA (DC) | Ice conditions. Possible values: - 1 = Good
- 2 = Medium
- 3 = Poor
| - | - | - |
1770 | Stoppage | Play is stopped during the game. | XSA (DC) | Stoppage reason. Possible values: - 1 = Ice/Rink Maintenance
- 2 = Icing
- 3 = Goalie Stopped
- 4 = Official Review
- 5 = Offside
- 6 = Net off
- 7 = High Stick
- 8 = Hand Pass
- 9 = Puck in Netting
- 10 = Puck out of Play
- 11 = Puck Frozen
- 12 = Referee or Linseman
| - | - | - |
1771 | Faceoff | Faceoff for puck possession. The two teams line up in opposition to each other, and the opposing skaters attempt to gain control of the puck after it is dropped between their stick by an official. | XSA (DC) | Whether this faceoff is opening a period, and which period that is. Possible values: - 0 = Not opening faceoff
- 1 = First period opening faceoff
- 2 = Second period opening faceoff
- 3 = Third period opening faceoff
- 4 = Most recent overtime period opening faceoff
| Zone in which the faceoff takes place. Value: Integer between 0-8, enumerating the different faceoff zones on the rink. Please note: An illustration of these values related to the location on the field is available at the end of this table. | Id of home team player in the faceoff. | Id of away team player in the faceoff. |
1772 | Puck safe | Used when an attack is over, i.e. the puck is not in opponent's third | XSA (DC) | - | - | - | - |
1885 | Puck position | Position of the puck on the rink in x/y coordinates. | iScout (BC + DC) XSA (DC) | - | - | - | - |