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Aussie rules specific information, match statuses, events and XML options.

Match statuses in aussie rules

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IDMatch statusDescriptionAdditional information
0NOT_STARTEDNot started yet-
13FIRST_QUARTER1st period-
14SECOND_QUARTER2nd period-
15THIRD_QUARTER3rd period-
16FOURTH_QUARTER4th quarter-
301FIRST_PAUSE1st pause-
302SECOND_PAUSE2nd pause-
303THIRD_PAUSE3rd pause-
32AWAITING_OTWaiting for overtime to start-
41FIRST_HALF_OTFirst overtime period-
33OT_HALFTIMEPause between 1st and 2nd overtime period-
42OT_HTPause between 1st and 2nd overtime period-
443AWAITING_SDBefore sudden death-
440AFTER_OTMatch finished after overtime-
100ENDEDThe match has ended-
110SDSudden death-
444AFTER_SDMatch finished after sudden death-
80INTERRUPTEDThe match has been interrupted-
90ABANDONEDThe match has been abandoned

This match status is only sent if the corresponding XML configuration is enabled.

Events in Aussie rules

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IdEventDescriptionCoverageextrainfoplayer1player2

110

Ball possession


Possession change to the given team.

iScout (BC)

-

-

-

164

Weather conditions


Information about the weather at the venue

iScout (BC)

Values:

  • 0 = unknown
  • 1 = good
  • 2 = medium
  • 3 = bad
  • 4 = indoor
  • 5 = extreme

-

-

1010

Betstart

Betstart indicates that betting markets can be activated. Betstart is not only a pre match event but is also used during the match.

iScout (BC)

-

cell

cell

1011

Betstop


Betstop is a feature used for the betting industry. Whenever the match is on this event, it means that all betting markets are closed due to strong possibility of a goal, penalty, red card, or there is any unclear situation on the field. Betstop is also used whenever there is the need to establish direct communication between the scout and the match Supervisor, or in case of call disconnection.

IScout (BC)

-

-

-

1013

Liveodds matchstatus

Matchstatus as defined in the liveodds system. Sent when the status of the match changes, see the above table "Match statuses" for additional information about allowed values.

iScout (BC)

Values:

  • 0 = Not started
  • 1 = First period
  • 2 = Second period
  • 3 = Third period
  • 32 = Awaiting OT
  • 34 = Awaiting penalties
  • 40 = Overtime
  • 50 = Penalty shooting
  • 80 = Interrupted
  • 90 = Abandoned
  • 100 = Ended
  • 110 = After OT
  • 120 = After penalties
  • 301 = First pause
  • 302 = Second pause

-

-

1015

Free text


Free text message. Free comment is used for any kind of additional information during the match. Example: "Match interrupted due to flood light break down", etc..

iScout (BC)

-

-

-

1018

Possible goal


Sent either at the moment when the goal is scored, or before when probability for goal is high.

iScout (BC)

-

-

-

1019

Goal canceled


Possible goal is not confirmed.

iScout (BC)

Values:

  • 0 (Unknown reason)
  • 1 (Offside)
  • 2 (Foul)
  • 3 (Incorrect entry)
  • 4 (Out of bounds)
  • 5 (Play stopped)

-

-

1024

Match about to start


The players are done warming up and the match itself is about to start.

iScout (BC)

-

-

-

1029

Dangerous attack


The team with possession is inside the opponent’s 50 meter line.

iScout (BC)

-

-

-

1030

Ball safe


The ball is currently in the team with possession’s half of the pitch.

iScout (BC)

-

-

-

1036

Time start/stop


Match clock is stopped or started

iScout (BC)

Values:

  • 0 = Time is stopped
  • 1 = Time is running

-

-

1039

Manual time adjustment


Manual adjustment of time

iScout (BC)

-

-

-

1044

Event deletion alert


Manual removal of an event.

iScout (BC)

Id of event that was deleted.

-

-

1102

Coverage status


Scout match coverage status. Coverage abandoned status means that coverage is stopped after it had already been started. Match will not be covered status means that match was supposed to be covered but coverage has been canceled before.

iScout (BC)

Values:

  • 0 = Covered
  • 1 = Coverage abandoned
  • 2 = Not covered

-

-

1126

Attack


The team with possession has moved into the opponent’s half of the pitch, but is outside the 50 meter line.

iScout (BC)

-

-

-

1162

Turnover


A turnover happens.

iScout (BC)

-

-

-

2091

Ball up


One team won the ball up. Ball up is used to start play and after a goal has been scored.

iScout (BC)

-

-

-

2093

Free kick


One team was awarded a free kick.

iScout (BC)

-

-

-

2094

Goal


The most important of the two main score events.

iScout (BC)

-

-

-

2095

Behind


One of the two main scoring events.

iScout (BC)

-

-

-

2096

Tackle


A legal tackle has occurred.

iScout (BC)

-

-

-

2097

Kick in


The ball left play and is being kicked back onto the pitch and into play.

iScout (BC)

-

-

-

2098

Handball pass


One team has attempted a handball pass.

iScout (BC)

-

-

-

2099

Kick pass


One team has attempted a kick pass.

iScout (BC)

-

-

-

2100

Mark


One team successfully caught the ball after a kick pass and got a Mark.

iScout (BC)

-

-

-

2101

Report


A player has been reported by the umpire, due to an act that may result in a suspension.

iScout (BC)

-

-

-

2102

50 meter penalty awarded


One team was awarded a 50 meter penalty.

iScout (BC)

-

-

-

2103

Score review


There was a disagreement on whether a goal was valid or not, and the umpires are currently reviewing it.

iScout (BC)

-

-

-

2104

Score confirmed


Score review is complete and the goal stands.

iScout (BC)

-

-

-

2105

Score overturned


Score review is complete and the goal was overturned.

iScout (BC)

-

-

-

2106

Play on


One team will "play on" and not pause play after being awarded a free kick.

iScout (BC)

-

-

-

2111

Throw in


The ball ended up outside the pitch, and the umpire will throw it back in.

iScout (BC)

-

-

-

2113

Missed score


Team that misses score.

iScout (BC)

-

-

-



Specific Aussie rules elements and attributes

This section explains what elements / attributes one can expect for Aussie rules matches in addition to the standard elements and attributes (see chapter 3.1.2 and 3.1.3), and what the meaning of those elements and attributes is.

Attributes in <goals and behinds>-elements

XML example
<match matchid="13963578" feedtype="delta" />
 <match t2name="PENNANT HILLS" t2id="5401387" t1name="BALMAIN DOCKERS AFC" t1id="5413908" start="1520581860000" matchid="
 13963578" feedtype="full" extrainfo="0" distance="0" betstatus="BETSTOP" connectionstatus="1" coveredfrom="venue">
 <status start="1520582235107" name="SUDDEN_DEATH" id="440"/>
 <score type="current" t2="71" t1="65"/>
 <goals t1="0" t2="1" type="suddendeath"/>
<behinds t1="5" t2="5" type="current"/>

XML attributes definition

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ElementAttributes

AttributeDescriptionPossible values
goals and behinds

t1Home team

Integer. Format: "Integer"

t2Away team

Integer. Format: "Integer"
Example: "6"

typeWhen the goals and behinds take place

String. Format: "String"
Example: "period4"

Possible values:

  • period1
  • period2
  • period3
  • period4
  • overtime1
  • overtime2
  • suddendeath

Attributes in the <event> element

XML example
<goals t1="1" t2="1" type="period1"/>
<behinds t1="0" t2="0" type="suddendeath"/>
<events>
<event type="164" stime="1520581959998" side="none" mtime="00:00" info="Weather is ’INDOOR’" id="881157464" extrainfo="4" matchscore="
0:0" goals="0:0" behinds="0:0"/>
<event type="1011" stime="1520582097495" side="none" mtime="40:11" info="Betstop" id="881157851" extrainfo="0" matchscore="13:21"
goals="2:3" behinds="1:3"/>
</events>

XML attributes definition

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ElementAttributes

AttributeDescriptionPossible values
eventgoalsThe goals for the current match

String. Format: "[home]:[away]"
Example: "6:3"

behindsThe behinds for the current match

String. Format: "[home]:[away]"
Example: "4:4"

posxHorizontal position on pitchposx being a number from 0 to 100. The reference point 0 is at home teams goal.
posyVertical position on pitchposy being a number from 0 to 100. The reference point 0 is on top of pitch when home teams goal is on the left hand side.


XML configurations for Aussie rules

Include side attribute ball safe (ID 131)

Enabling this setting will add a value to the attribute side in the <event> element for event 1030 (ball safe). The value of this attribute will either be "home" or "away". If this setting is not enabled, the attribute side will have value "none".

XML example - setting enabled
<event id="142486" info="Ball safe [T2]" mtime="00:05" posx="50" posy="50" side="away" stime="1434877468224" type="1030"/>
<event id="142578" info="Ball safe [T1]" mtime="00:17" posx="5" posy="50" side="home" stime="1434877480651" type="1030"/>
XML example - setting disabled
<event id="142486" info="Ball safe [T2]" mtime="00:05" posx="50" posy="50" side="none" stime="1434877468224" type="1030"/>
<event id="142578" info="Ball safe [T1]" mtime="00:17" posx="5" posy="50" side="none" stime="1434877480651" type="1030"/>