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Sport specific information about Field hockey

Match statuses in field hockey

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ID

Match status

Description

Additional information

0NOT_STARTEDNot started yet-
13FIRST_QUARTER1st quarter-
301FIRST_PAUSE1st pause-
14SECOND_QUARTER2nd quarter-
302SECOND_PAUSE2nd pause-
15THIRD_QUARTER3rd quarter-
303THIRD_PAUSE3rd pause-
16FORTH_QUARTER4th quarter-
6FIRST_HALF1st period of the match-
31HALFTIMEMatch pause-
7SECOND_HALF2nd period of the match-
100ENDEDThe match has ended-
443AWAITING_SD

The match is awaiting sudden death

-

440SUDDEN_DEATHSudden death-
444AFTER_SD

The match has finished after sudden death

-

34AWAITING_PENALTIESWaiting for penalty shoot-out to start

This match status is only sent if the corresponding XML configuration is enabled.

50PENALTY_SHOOTINGPenalty shoot-out-
120AFTER_PENALTIESMatch finished after penalty shoot-out-
80INTERRUPTEDThe match has been interrupted-
90ABANDONEDThe match has been abandoned

This match status is only sent if the corresponding XML configuration is enabled.


Events in field hockey

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ID

Event

Description

Coverage

extrainfo

30GoalSent when the goal is confirmed.

iScout (BC)

Type. Possible values:

  • 0 = Unknown
  • 1 = Penalty
  • -100 = Shot
40 Yellow cardUsed when the yellow card is confirmed. 

iScout (BC)

-
43SuspensionThe team was awarded a suspension.

iScout (BC)

Duration. Possible values in minutes: 

  • 1
  • 2
  • 5
  • 10 
50 Red cardUsed when the red card is confirmed.

iScout (BC)

-
51Green cardUsed when the green card is confirmed. 

iScout (BC)

-
110

Ball possession

Possession change to the given team.

iScout (BC)


-
161Penalty awardedPenalty shot has been awarded

iScout (BC)

-
666Penalty missedPenalty shot has been missed

iScout (BC)

-
1002 Penalty shootout eventMarks a penalty shootout, similar to soccer. Happens during the penalty shootout match status. It communicates if player is getting ready and result - miss or goal.

iScout (BC)

Result: Possible values:

  • -1 = Player getting ready
  • 0 = Miss
  • 1 = Goal 
1010BetstartBetstart indicates that betting markets can be activated. Betstart is not only a pre match event but is also used during the match.

iScout (BC)

-
1011Betstop

Betstop indicates that all betting markets are closed due to strong possibility of a goal, penalty, red card, or there is any unclear situation on the field.

Betstop is also used whenever there is the need to establish direct communication between the scout and the match Supervisor, or in case of call disconnection.

iScout (BC)

-
1013Live Odds Match statusMatchstatus as defined in the liveodds system

iScout (BC)

See the above table for all available match statuses in field hockey.
1015Free textFree text message. Free comment is used for any kind of additional information during the match.

iScout (BC)

-
1018Possible goalPossible goal.iScout (BC)-
1019Canceled goalCanceled goal.iScout (BC)

Cancel reason. Possible values:

  • 0 = unknown
1024Match about to startMatch is about to start

iScout (BC)

-
1029Dangerous attackDangerous attackiScout (BC)-
1030Ball safeBall safeiScout (BC)-
1036Time start/stop

Triggered when the clock is started or stopped.

iScout (BC)

Possible value:

  • 0 = Time stopped
  • 1 = Time started
1039Manual time adjustmentAdd or remove seconds from period time, used if current time is inaccurate

iScout (BC)

Number of seconds adjusted.

Either a positive or a negative integer.

1040 Possible red card

Used when there is a strong possibility of a red card. Entries are assigned to teams. 

iScout (BC)

-
1041 Red card not confirmedUsed when possible red card is not being confirmed. 

iScout (BC)

-
1044 Deleted event alertManual removal of an event.iScout (BC)Id of event that was deleted.
1049Suspension overThe suspension for a team has ended (all the suspended players are back from suspension)

iScout (BC)

-
1050Possible empty netPossible empty net situation. Used whenever one of the teams pulls out the goal keeper.iScout (BC)-
1051Empty net confirmedMarks that a team is playing without a goalkeeperiScout (BC)-
1052Empty net resolvedEmpty net resolvediScout (BC)-
1053Empty net canceledPossible empty net turns out to not be an empty net. Used whenever a possible empty net is not being iScout (BC)-
1064Play resumes after goalPlay resumes after goal. This is used to confirm that match has resumed after the scored goal.

iScout (BC)

-
1084Possible yellow cardUsed when there is a strong possibility of a yellow card. Entries are assigned to teams.

iScout (BC)

-
1085 Yellow card not confirmedUsed when a possible yellow card is not being confirmed.

iScout (BC)

-
1091Early betstartSimilar to normal betstart and betstop, but instead of waiting until the next kick off, the early betstarts already starts right after the goal was confirmed. iScout (BC)-

1102

Coverage statusScout match coverage status. Coverage abandoned status means that coverage is stopped after it had already been started. Match will not be covered status means that match was supposed to be covered but coverage has been cancelled before

iScout (BC)

Possible values:

  • 0 = Covered
  • 1 = Coverage abandoned
  • 2 = Match will not be covered
1104Penalty shootout starting teamPenalty shootout starting team

iScout (BC)

-
1126AttackAttackiScout (BC)-
1217Possible penalty strokeUsed when there is a strong possibility of a penalty strokeiScout (BC)-
1218Penalty stroke

Sent when the penalty stroke is confirmed.

iScout (BC)-
1219Penalty stroke not confirmedCanceled penalty stroke.iScout (BC)-
1220Possible short cornerUsed when there is a strong possibility of a short corner.iScout (BC)-
1221Short corner awardedUsed when a penalty corner is awarded to a team. Entries are assigned to teams. 

iScout (BC)

-
1222Short corner not confirmedUsed when a penalty corner to a team is not confirmed. 

iScout (BC)

-
1223Possible long cornerUsed when there is a strong possibility of a long corner.iScout (BC)-
1224Long cornerSent when the long corner is confirmed.iScout (BC)-
1225Long corner not confirmedCanceled long corner.iScout (BC)-
1458VARVideo reviewiScout (BC)

-

1459VAR overVideo review overiScout (BC)

Outcome. Possible values:

  • -1 = unknown
  • 0 = call stands
  • 1 = call overturned
1753Possible green cardUsed when there is a strong possibility of a green card. Entries are assigned to teams.

iScout (BC)

-
1754Green card not confirmedUsed when a possible green card is not being confirmed.

iScout (BC)

-


Sport specific XML elements and attributes

This section explains what elements / attributes one can expect for field hockey matches in addition to the standard elements and attributes, and what the meaning of those elements and attributes is.

Attributes in <match> element

XML example
<match t2name="BRAXGATA HC" t2id="7432504" t1name="WATERLOO DUCKS HC" t1id="7432506" start="1580912940000" matchid="20202939" feedtype="full" extrainfo="0" betstatus="BETSTOP" connectionstatus="1" device="4" coveredfrom="venue" timerunning="0" matchtime="60:00" sportid="24"> 
... 
</ match >

XML elements and attributes definition

ElementAttributes

AttributeDescriptionPossible values
MatchtimerunningWhether the time is running.

Integer.
1 = Time is running
0 = Time is not running

Elements in <match> element

XML example
<match t2name="HDM" t2id="1135010" t1name="DEN BOSCH" t1id="459386" start="1611135600000" matchid="24939661" feedtype="full" extrainfo="0" betstatus="BETSTOP" connectionstatus="0" device="-1" coveredfrom="venue" timerunning="0" matchtime="00:00" sportid="24" stime="1611135441898">
<status start="0" name="NOT_STARTED" id="0"/>
<score type="current" t2="0" t1="0"/>
<suspensions t2="0" t1="0"/>
<red t2="0" t1="0"/>
<yellow t2="0" t1="0"/>
<green t2="0" t1="0"/>
<penalties t2="0" t1="0"/>
<dangerousattacks t2="0" t1="0"/>
<attacks t2="0" t1="0"/>
<kickoffteam team="0"/>
<matchproperties>
<matchproperty type="number of periods" value="4"/>
<matchproperty type="period length" value="15"/>
</matchproperties>
<events/>
<tournament name="1st Division, Women" id="2744"/>
<category name="Netherlands" id="169"/>
<sport name="Field Hockey" id="24"/>
</match>

XML elements and attributes definition

ElementAttributes

AttributeDescriptionPossible values
score

Multiple occurrences possible, each occurrence describes the amount of points for the specified period in the match. This element always gets included in full feed, and in the delta feed for the following events:

Score change (30), and Delete event alert (1044)

t1Amount of goals home team.Integer
t2Amount of goals away team.Integer
type

For what period in the match goals were scored.

String. Possible values:

  • current
  • period1
  • period2
  • period3
  • period4
  • period 5 (sudden death)
  • overtime
  • penalties
possession

This element always gets included in full feed and in the delta feed for the following events:

Possession (110)

teamWhich team has possession.

String. Possible values:

  • "home"
  • "away"
suspensions

This element always gets included in full feed, and in the delta feed for the following events:

Suspension (43), Suspension over (1049)

t1

Amount of suspensions home team.

Integer
t2Amount of suspensions away team.Integer
red

This element always gets included in full feed, and in the delta feed for the following events:

Red card (50) 

t1

Amount of red cards home team.

Integer
t2Amount of red cards away team.Integer
yellow

This element always gets included in full feed, and in the delta feed for the following events:

Yellow card (40)

t1Amount of yellow cards home team.Integer
t2Amount of yellow cards away team.Integer
green 

This element always gets included in full feed, and in the delta feed for the following events:

Green card (51)

t1

Amount of green cards home team.

Integer
t2Amount of green cards away team.Integer
penalties

This element always gets included in full feed, and in the delta feed for the following events:

Penalty stroke awarded (1218)

t1

Amount of penalty strokes awarded for home team.

Integer
t2Amount of penalty strokes awarded for away team.Integer
dangerousattacks

This element always gets included in full feed, and in the delta feed for the following events:

Dangerous attack (1029)

t1Amount of dangerous attacks home team.Integer
t2Amount of dangerous attacks away team.Integer
attacks

This element always gets included in full feed, and in the delta feed for the following events:

Attack (1126)

t1Amount of attacks home team.Integer
t2Amount of attacks away team.Integer
kickoffteam

This element always gets included in full feed, and in the delta feed for the following events:

Kickoff team (1012)

teamWhich team kicked off.

Integer. Possible values:

  • 0 = Unknown
  • 1 = Home
  • 2 = Away
matchproperties

This element always gets included, in both the full feed and the delta feed.

Number of periodsDetermines number of periods. 

Integer. Possible values:

  • 2
  • 4 (default value)

Period length

Determines number of minutes played in a period.   

Integer. Possible values:

  • 15 (defaul value)
  • 20
  • 30
  • 35

Attributes in the <event> element

XML example
<!-- Example -->
<match matchid="7695966" ... >
<events>
<event type="30" stime="1582030772547" side="away" mtime="06:14" info="Goal [T2] (shot)" id="2149655767" extrainfo="-100" matchscore="1:1" remainingtimeperiod="08:46" periodnumber="1" matchstatus="FIRST_QUARTER"/>
</events>
</match>

XML attributes definition

ElementAttributes

AttributeDescriptionPossible values
eventextrainfo

Attribute containing additional information about the event.

Long
posx

Horizontal position on pitch, posx being a number from 0 to 100. The reference point 0 is at home teams goal.

Number
posy

Vertical position on pitch , posy being a number from 0 to 100. The reference point 0 is on top of pitch when home teams goal is on the left hand side.

Number
matchscoreScore for current match.

String. Format: "[home]:[away]"
Example: "1:0"

remainingtimeperiodRemaning time of the period.String. Format: "MM:SS"
periodnumberNumber of the current period in match.Integer